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  • Full name: rubearth4
  • Location: Isuikwato, Abia, Nigeria
  • Website: https://museumspleen4.doodlekit.com/blog/entry/21768029/phrases-and-exclusions-apply
  • User Description: The Oculus Rift in use during E3 in Los Angeles, Calif. in June 2013.© GUS RUELAS/Reuters/CorbisDigital actuality (VR) has not solely been the stuff of science fiction novels and motion pictures for decades, however it's also been an precise factor -- sort of. The primary VR headsets had been produced within the 1960s. At the time, the know-how took up a number of room and cost massive amounts of money. Within the late 1980s to 1990s, VR turned accessible to general public in arcades and other amusement venues through heavy headsets and controllers used to play quite simple games -- comparable to swinging a pretend sword at virtual foes, with as a lot accuracy because the era's computing systems might muster. The head tracking was gradual, the sphere of imaginative and prescient was slim and the graphics had been low-resolution by trendy requirements. The experience often induced headaches and motion sickness, and it wasn't all that immersive. Nonetheless, it was a step ahead in gaming and was bound to get higher, but it surely did not catch on at the time and the trade fizzled. The necessary expertise just wasn't out but to make it compelling to the plenty.Excessive-finish VR headsets with better resolution and response time have been developed since then, but they've remained prohibitively costly for the house person and nonetheless tend to inhabit places like government and company analysis and training services. The army, automotive business, area program and medical fields, to call just a few, all use VR in a technique or one other, out of the view of the general populace. It is the first of a number of headsets poised to carry sensible VR into the realm of risk for the common user.You'd anticipate such a marvel to come from a identified electronics producer, but Oculus Rift had a humbler starting. Palmer Luckey, a teenage gaming and electronics enthusiast with a ardour for VR, started accumulating old headsets and tinkering to try to create one thing that will work with modern games. Finally he realized there was nothing viable in existence, and he'd must make his own system from scratch.Combating Simulator SicknessReviews, Availability and PotentialitiesOpening the RiftLuckey started engaged on what would develop into the Oculus Rift while he was in faculty studying journalism. He created the prototype in 2012, when he was solely 19 years previous. He had an idea to do a Kickstarter marketing campaign to fund the creation of VR headset kits for maybe just a few dozen devoted VR hobbyists, and he was communicating with lots of people on-line about it, together with John Carmack, the sport developer famous for creating "Doom" and "Quake" and founding father of Id Software. Carmack was working on a VR project and requested a prototype. He used the Rift prototype together with his personal firmware to show his VR game "Doom three BFG" at E3 2012, and that began the hype for the Oculus Rift.Luckey founded the company Oculus VR and enlisted the assistance of a number of business insiders, including Brendan Iribe and Michael Antonov, cofounders of gaming UI supplier Scaleform. The Kickstarter campaign commenced with a funding goal of $250,000, a goal it hit inside the first day. By the end, it reached almost 10 occasions that amount in pledges -- $2,437,429 complete [sources: Kickstarter, Eurogamer]. It has partnered with Valve, Epic Video games and Unity, among others, to deliver excessive-quality and low-value VR gaming to fruition.As of early 2014, the Oculus Rift is currently out in a developer's equipment model with the goal of encouraging the creation of content for the gadget before an improved client version goes to market. The buyer model remains to be in the works, and Facebook announced it was buying Oculus VR for $2 billion in March 2014.The system is a lightweight virtual reality headset that blocks your view of your surroundings and totally immerses you in a digital world. The Rift enables you to step right into a sport, look round in any route and see the game setting all around you quite than on a flat screen surrounded by your residing room decor. And you see it in 3D. Not quite the holodeck or the matrix, however a great step in that route.The Heads of Oculus VROculus VR rapidly went from a one-man operation to a multi-million greenback company poised to nook the consumer VR market. As of this writing, it is helmed by the next executives: Palmer Luckey (Founder), Brendan Iribe (Chief Executive Officer), Michael Antonov (Chief Software program Architect), John Carmack (Chief Know-how Officer), Laird M. Malamed (Chief Working Officer), Jack McCauley (Vice President Engineering), Nate Mitchell (Vice President Product) and Marshall Cline (Vice President Platform). Co-founder Andrew Scott Reisse was tragically killed in 2013 when struck by a speeding automotive concerned in a police chase.© Zhang fan/Xinhua Press/CorbisThe Oculus Rift Improvement Kit model 1.1 contains the Oculus Rift head set, which vaguely resembles a pair of black ski goggles with a rectangular box masking the front finish. The kit also comes with a control field that's completely hooked up to the headset through a 6-foot (1.8-meter) cable, a removable over-the-head strap for added comfort and stability, three pairs of vision lenses of various focal lengths, an HDMI cable, a USB cable, a DVI cable, an HDMI to DVI adapter and a 5-Volt switching US-standard energy provide together with international energy adapters. All of this comes housed in a tough case. The Oculus Rift dev package goggles weigh lower than a pound -- a mere 369 grams -- and the future client model could also be even lighter.The control box is used to hook the headset up to your computer and perform primary control functions. It contains HDMI, DVI, mini-USB and DC power connection ports, as well as five buttons for controlling contrast, brightness and power. A blue LED on prime shows you whether the system is on or off.The Rift incorporates a flat 7-inch (17.8-centimeter) 60Hz LCD show display with a decision of 1280 by 800 pixels (around 720p excessive-def decision). The display screen is divided into 640 by 800 pixels per eye, with a 2.5-inch (64-millimeter) fixed distance between lens centers. The person views the screen via two lens cups. There are plans to make the consumer model's resolution at the least 1080p, and the corporate has already demonstrated two 1080p prototypes (the HD and Crystal Cove models). The display inputs embody DVI-D Single Link, HDMI 1.3+ and USB 2.0 Full Velocity+, all fed to it via the single control field cord.The machine has a customized-built movement and orientation sensor unit with a sampling price of as much as one thousand Hz. The sensor unit includes a gyroscope, an accelerometer and a magnetometer, along with an ARM Cortex-M3 microcontroller. The info from all three sensors is mixed via a course of referred to as sensor fusion to allow fast and accurate monitoring of your head orientation and synchronization with what you're viewing. This enables you to show your head in any direction and look across the virtual environment in actual-time, but it surely does not permit for positional monitoring.A brand new prototype, dubbed Crystal Cove, debuted at CES 2014. It has the next decision 1080p AMOLED (energetic matrix organic mild emitting diode) display, lower latency, a higher refresh fee and far decrease picture persistence, meaning that the images you see on the display change as rapidly as you progress quite than persisting on the display screen lengthy enough to trigger lots of motion blurring. Crystal Cove may also track position, relatively than just orientation, with the help of IR LEDs (which appear like little sq. white dots) everywhere in the headset which can be monitored by an external digital camera, giving you 6 levels of freedom fairly than simply 3. You can lean toward issues to get a better look, or lean to look around corners, whereas with the developer kit you can turn your head in various directions to vary the digital camera view, but you may have to use a separate controller to handle all movement toward, away from or around issues. This prototype is reportedly nearer to Oculus VR's vision for the buyer version. To make use of the machine together with your laptop, it must have either an HDMI port or a DVI video-out port. VGA isn't supported.6 or increasedLinux (Ubuntu 12.04 LTS)2.0+ GHz processor2 GB RAMDirect3D 10 or OpenGL three compatible video cardEfficiency must be better on a pc that can handle heavy-obligation gaming. Per the SDK documentation, the Oculus staff has discovered that a MacBook Professional Retina with an Nvidia 650M graphics card will work as a portable VR workstation.The SDK additionally includes assist for some sport controllers, including the Xbox 360 wired controller for Windows, the Logitech F710 Wireless Gamepad for Home windows and Mac and the Sony PlayStation DUALSHOCK3 Controller for Mac.To make use of the headset, you connect your laptop to the management field via the USB port and one (however not each) of the video input ports (both HDMI or DVI). Then plug the ability cord into the box and an electrical outlet. When all three obligatory cables are linked, the screen will activate. Your computer will primarily see the Rift as another show, and you'll modify the display's settings by way of your pc's display control panels.It at present solely works with personal computers, however help for cell devices is in the works, and gaming systems may be subsequent.The Oculus SDK is publicly accessible and open supply, which means that anybody can receive, use and even modify and distribute the code. There are a few caveats spelled out of their license settlement, together with that any modifications should be shared with Oculus VR, that the software program may not be used to interface with different commercial VR headsets that are not approved by Oculus VR, and that the code must be distributed in whole, not part. They also can revoke your rights to make use of the SDK in case you create an software that causes well being or security points.The SDK includes C++ supply code, libraries, headers, firmware, samples, tutorials and documentation, together with the Unreal Growth Kit, Unreal Engine four and Unity game improvement software.OculusWorldDemo, which allows you to wander through a more advanced Tuscany setting.SensorBoxTest, which is a 3D rendered box that reveals sensor fusion by tracking and displaying the Rift's rotation.Developers can access the Oculus VR Developer Heart to retrieve the newest versions of the SDK elements and for online assist. These assets should assist drastically in growing or porting extra games and other content material to the Oculus Rift.The corporate has additionally released an Oculus Latency Tester whose hardware and software program are each open supply. Its firmware is below the Apache 2.0 License and its schematic, board structure and enclosure are licensed under Creative Commons Attribution 4.0. You should buy the Latency Tester from the Oculus VR site, and you need to use, alter or distribute any portion of the tester and its code. Or if you're a tinkerer, you can build your individual using the freely available recordsdata.Bodily modification of the Oculus Rift unit itself shouldn't be advisable, nonetheless, since the corporate could not be capable to support the modified gadget. However its supply code is truthful sport. Google Glass is a tiny smartphone within the shape of eyeglasses with a transparent rectangular see-by way of display screen over one eye. You can see your actual surroundings at all times, however you may also name up info by way of voice commands, and it'll appear on the screen, superimposed over what's actually in entrance of you. It is extra within the realm of augmented reality than virtual actuality.The Oculus Rift, alternatively, is true digital reality. You're utterly blocking your view of the true world and seeing a new digital, digital world in its place. The Rift uses stereoscopic 3-D rendering, a high-decision show, a discipline of view a hundred and ten degrees broad and ultra-low latency head monitoring to immerse you in a virtual world that should show to be extra believable than any VR most of us have witnessed before. The110-diploma field of view extends into your peripheral imaginative and prescient space and, along side the lenses, is intended to help immerse you right into a recreation. The low latency signifies that what you see tracks together with your head movements in real-time fairly than being on a delay where the picture has to catch as much as your eyes.Once you've acquired the developer's Rift and downloaded the SDK and any firmware updates from the Oculus VR site, you'll want to calibrate the device. This consists of measuring and setting your peak and your IPD (interpupillary distance, or the distance between your pupils) and running the magnetometer calibration, which entails rotating the headset as instructed. Editum As soon as your gadget is calibrated, you need to use it to check or play whatever video games you find or create.""Fans of "Minecraft" shall be completely happy to know that a VR-adaptation of the sport, titled "Minecrift," is available for obtain on the Oculus Rift site.© Marvin Joseph/The Washington Publish via Getty PhotosThough at the time of this writing the consumer version of Oculus Rift is not out yet, there are already some games from main builders which have been created or ported to work with the gadget. These include:"Doom 3 BFG Edition" by id Software - the primary Oculus-prepared sport."Eve: Valkyrie" by CCP Video games - an exclusive launch title for Oculus Rift."Group Fortress 2" by Valve - a port that may be performed in VR mode."Half Life 2" by Valve - another port that can be played in VR mode."Hawken" by Meteor Leisure and Adhesive Video games.These may not all be obtainable to the public in Rift-ready type, but there are non-VR variations of all however "Eve: Valkyrie" in the wild. "Doom 3 BFG Version" was given out with the development kits bought via the Kickstarter marketing campaign, and "Eve: Valkyrie" has been demonstrated with the newer Rift prototypes and is slated to come back out someday in 2014. And there is a spot on the Oculus VR Web site here for developers to share their video games, mods, demos, simulations and the like. There are more than a hundred titles accessible on the share site already, including "Minecrift," a VR conversion of the popular sport "Minecraft" (a paid copy of "Minecraft" is required for it to work); and "VR Cinema," a simulation of a movie theater within which you'll really watch movies.Unfortunately, not just any 3-D game might be played with the machine simply but. Due to the unique properties of the Rift, together with its wide discipline of vision and head-tracking abilities, video games and different applications must be particularly made to work with the gadget. The primary issues that need to be built-in are motion tracking and 3-D rendering together with distortion adjustment to produce the stereoscopic photos (a slightly totally different one for each eye).As of early 2014, around 50,000 items have been shipped [sources: Edwards, Perton]. With so many in the palms of builders, there are little doubt many games within the works. However though the Rift was designed primarily with gaming in mind, that doesn't suggest that is all will probably be good for. We might one day don our headsets to watch 360-degree videos, sit in virtual classrooms, view live entertainment or sporting occasions and move by means of simulated environments paired with train tools for fitness.Some greater-end gamers are already exploring the potentialities of the Rift. The NASA Jet Propulsion Laboratory (JPL) has experimented with an Oculus Rift along with an Xbox Kinect 2 to control a robotic arm -- a doable step toward controlling robots remotely in outer house. The JPL has also used a Rift with a Virtuix Omni treadmill and panoramic photographs captured by the Curiosity rover to simulate walking on Mars. A myriad of firms have reportedly already purchased the developer kits for their own functions, and there's even been talk of using them for lower-price army training. The potential functions for a lightweight, cheap VR headset are really endless. The time period "simulator sickness" has been coined to describe the headaches, disorientation and nausea generally brought on by digital reality and different simulation strategies. The most important wrongdoer is lag time between the user transferring and the video image keeping up, which is generally a hardware problem. Nonetheless, the Oculus VR workforce has come up with a Best Practices Guide for software builders to assist forestall these problems, in addition to to create satisfying video games which might be well suited to VR. The document consists of advice on how to greatest handle image rendering, user perspective, diploma of stereoscopic 3-D depth, camera movement in relation to head motion, in-game pace and alter of movement, placement of person interface and objects, audio, user control, visible design and different technical and design concerns.The guide suggests a few baselines for consolation, like a simulated walking velocity of 4.5 ft (1.Four meters) per second, a minimum frame rate of 60 frames per second (fps), a really perfect latency of 20 milliseconds or much less and virtual placement of static objects no nearer than 1.6 feet (50 centimeters) away from the person. There are additionally references within the information to particular Oculus VR software features like distortion shaders, predictive monitoring and the Oculus head model that builders can use to improve gamer comfort without having to reinvent the wheel. The information also advises builders to include non-obligatory user settings, including the ability to change pace, acceleration dimension, area of view and the impact of collisions, as well as inclusion of a monoscopic display mode that makes the picture the same for each eyes (which is presupposed to decrease simulator sickness).Though it's a hazard when running around in any virtual world, partly as a result of disconnect between what your thoughts is seeing and what your physique is doing, sound design may also help lower the chance of simulator sickness. The new Crystal Cove prototype's drastically reduced movement blurring ought to reduce the opportunity of movement sickness still additional. There's even some proof you could simply get used to VR and not get as sick as your experience with it will increase.The Oculus VR staff claims that viewing by way of the Rift may be a bit of higher than staring at a normal flat screen on the subject of eyestrain, because it makes your eyes focus in the gap, which is their pure resting place.© ROBYN BECK/AFP/Getty PhotographsEarly impressions of the developer mannequin have been largely optimistic. Many individuals assume the Rift is incredibly cool, together with one early adopter's 90-yr-old grandmother [source: Kooser]. It has been referred to as a game changer for, well, gaming.There have been the anticipated complaints about nausea and dizziness, and some concern about using glasses with the Rift. You can truly use the headset with most eyeglasses, relying upon their measurement and form. To accommodate glasses, you alter the distance of the lenses to your face by turning two screws on both aspect of the headset -- the closer the higher in order that you're getting the maximum field of view. Using it with glasses just isn't beneficial, nevertheless, attributable to the danger of scratching your eyeglass lenses and the certainty of lowering your field of view. They do suggest swapping out the Rift's lenses to see if any of them will work for you without glasses. The longest set (A) was made for folks with 20/20 or farsighted vision, the mid-size set (B) was made for folks with reasonable nearsightedness and the shortest set (C) was made for individuals with more extreme nearsightedness. The Oculus crew is planning to make the buyer model a little extra eyeglasses-friendly. Each iterations of the gadget received Better of CES accolades in 2013 and 2014 respectively.As of early 2014, you may purchase the developer model immediately from the Oculus VR site for $300, but the discharge date and worth level for the buyer version have but to be officially announced. But with so many dev kits and even higher prototypes out there, hopefully -- especially with the monetary backing of Facebook -- the wait will not be lengthy for VR fun in our residing rooms. It's not like I have not experienced virtual actuality. I've done my justifiable share of simulator rides, and tried the headset arcade video games once or twice, however I remember it being costly, extremely low resolution, imprecise and not all that immersive.Because it all the time does, expertise has improved by leaps and bounds, graphics have gotten better, and now with the Oculus Rift, it feels like extra pleasurable and believable VR is inside our grasp. It's still not the holodeck, but I can't wait to check out the 1080p shopper mannequin at any time when it turns into out there.And I might simply break down and get the developer model within the near future. I'm, after all, a developer (although I have not but delved into sport growth). Or I could just build stuff in "Minecraft" like I do now in regular 2-D "Minecraft." Constructing random castles, shearing sheep and taming ocelots and wolves may be much more satisfying in 3-D VR. Though operating face first right into a creeper in an immersive reality may be the stuff of nightmares.Associated HyperlinksHow Virtual Actuality WorksWho invented virtual actuality know-how?Who popularized the term "digital reality'?SourcesAntonov, Michael, Nate Mitchell, Andrew Reisse, Lee Cooper, Steve LaValle, and Max Katsev. "Oculus VR - SDK Overview - SDK Version 0.2.5." Oculus VR. Oct. 9, 2013. (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/documents/Oculus_SDK_Overview.pdfBurke, Steve. "The History of Digital Reality & the future: Rift, Omni, Stem, Castar." Gamers Nexus. Oct. 20, 2013. (Feb. 16, 2014) http://www.gamersnexus.net/guides/1208-history-of-digital-actuality-and-futureButts, Steve. "Heads-On with the Oculus Rift." IGN. Feb. 6, 2014. (Feb. 11, 2014) http://www.ign.com/articles/2014/02/06/heads-on-with-the-oculus-riftCampbell, Colin. "Oculus CEO gets sick from VR, but says he's found the treatment." Polygon. Oct. 17, 2013. (Feb. 15, 2014) http://www.polygon.com/2013/10/17/4850272/oculus-ceo-gets-sick-from-vr-but-says-hes-found-the-remedyCeurstemont, Sandrine. "Optical illusions allow you to explore a digital world on foot." New Scientist. June 22, 2013, Quantity 218, Problem 2922, Web page 22. (Feb. 17, 2014)Chacos, Brad. "Eyes-on: Oculus Rift VR headset ramps up the resolution." June 12, 2013. (Feb. 15, 2014) http://www.pcworld.com/article/2041464/eyes-on-oculus-rift-vr-headset-ramps-up-the-decision.htmlChalk, Andy. "John Carmack Turns into Oculus VR CTO - Up to date." Escapist. Aug. 7, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/information/view/126644-John-Carmack-Becomes-Oculus-VR-CTO-UpdatedDavis, Ian. "Oculus Finds A Fix For 'Simulation Sickness.'" Escapist. Oct. 18, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/information/view/128815-Oculus-Finds-A-Repair-For-Simulation-SicknessDingman, Hayden. "EVE: Valkyrie's awe-inspiring VR space fight named Oculus Rift launch exclusive." Laptop World. Feb. 5, 2014. (Feb. 11, 2014) http://www.pcworld.com/article/2094725/eve-valkyries-awe-inspiring-vr-space-fight-named-oculus-rift-launch-exclusive.htmlDingman, Hayden. "Eyes-on with Oculus Rift's 'Crystal Cove' VR prototype and first launch sport." Computer World. Feb. 13, 2014. (Feb. 15, 2014) http://www.pcworld.com/article/2096386/eyes-on-with-oculus-rifts-crystal-cove-vr-prototype-and-first-launch-recreation.htmlEdwards, Jim. "Mere Phrases Cannot Do Justice To How Awesome The brand new Oculus Rift Headset Is - And I do not Even Like Video Video games." Business Insider. Jan. 9, 2014. (Feb. 16, 2014) http://www.businessinsider.com/oculus-rift-crystal-cove-2014-1Eve: Valkyrie. (Feb. 17, 2014) http://evevalkyrie.com/Firth, Niall. "Jaron Lanier." New Scientist. June 22, 2013, Volume 218, Concern 2922, Page 21. (Feb. 17, 2014)Graham, Jefferson. "Palmer Luckey's digital actuality headset turns heads." USA In the present day. Jan. 22, 2014. (Feb. 17, 2014) http://www.usatoday.com/story/tech/columnist/talkingtech/2014/01/22/meet-oculus-rift-founder-palmer-luckey/4740631/Gray, Scott. "The Neurotechnology Revolution Has Arrived." Futurist. September/October 2013, Volume 47, Difficulty 5, Pages 6-7. (Feb. 17, 2014)Griffin, Ben. "The most effective wearable tech coming in 2014: Google Glass, Oculus rift, extra." Digital Spy. Jan. 22, 2014. (Feb. 17, 2014) http://www.digitalspy.com/tech/information/a545509/the-finest-wearable-tech-coming-in-2014-google-glass-oculus-rift-more.htmlHeaven, Douglas. "Thoughts-bending video games let you reside your desires." New Scientist. June 22, 2013, Volume 218, Subject 2922, Web page 20. (Feb. 17, 2014)Hollister, Sean. "Digital actuality test: why controllers have not caught up to the Oculus Rift." Verge. Dec. 23, 2013. (Feb. 11, 2014) http://www.theverge.com/2013/12/23/5238118/virtual-actuality-examine-oculus-rift-hardware-ecosystemiFixit. "Oculus Rift Teardown." Editum (Feb. 15, 2014) http://www.ifixit.com/Teardown/Oculus+Rift+Teardown/13682Insinna, Valerie. "Companies Supply Cheaper Simulation Tools to Army." Nationwide Protection. Feb. 2013, Volume 97, Problem 711, Web page 12. (Feb. 17, 2014)Katz, Leslie. "Oculus VR co-founder, 33, killed by dashing car." CNET. June 1, 2013. (Feb. 16, 2014) http://news.cnet.com/8301-10797_3-57587189-235/oculus-vr-co-founder-33-killed-by-speeding-car/Kickstarter. "Oculus Rift: Step Into the game." (Feb. 11, 2014) https://www.kickstarter.com/tasks/1523379957/oculus-rift-step-into-the-gameKolasinski, Eugenia M. "Technical Report 1027 - Simulator Sickness in Virtual Environments." U.S. Army Research Institute. May 1995. (Feb. 15, 2014) http://www.dtic.mil/get-tr-doc/pdf?Advert=ADA295861Kooser, Amanda. "90-yr-old grandma rocks an Oculus Rift VR headset." CNET. April 16, 2013. (Feb. 16, 2014) http://news.cnet.com/8301-17938_105-57579846-1/90-yr-previous-grandma-rocks-an-oculus-rift-vr-headset/Lee, Nicole. "NASA JPL takes a VR tour of Mars with Oculus Rift and Virtuix Omni (video)." Engadget. Aug. 5, 2013. (Feb. 17, 2014) http://www.engadget.com/2013/08/05/nasa-jpl-oculus-rift-virtuix-omni/Lee, Nicole. "NASA's JPL maneuvers a robotic arm with Oculus Rift and Kinect 2, factors to extra immersive area missions." Engadget. Dec. 23, 2013. (Feb. 16, 2014) http://www.engadget.com/2013/12/23/nasa-jpl-management-robotic-arm-kinect-2/MacManus, Christopher. "Gamers go ga-ga over Oculus Rift virtual-reality headset." CNET. Aug. 3, 2012. (Feb. 16, 2014) http://news.cnet.com/8301-17938_105-57486608-1/players-go-ga-ga-over-oculus-rift-digital-actuality-headset/Martin, Tim. "The Oculus Rift: digital actuality is not a joke." Telegraph. Dec. 28, 2013. (Feb. 11, 2014) http://www.telegraph.co.uk/technology/10540341/The-Oculus-Rift-digital-actuality-is-no-longer-a-joke.htmlMcFerran, Damien. "Reality Crumbles: Whatever Happened to VR?" Eurogamer. April 12, 2012. (Feb. 17, 2014) http://www.eurogamer.web/articles/2012-04-12-reality-crumbles-no matter-occurred-to-vrMTBS3D.com. "Oculus 'Rift': An open-source HMD for Kickstarter." Discussion board posts. April 15-20, 2012. (Feb. 17, 2014) http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14777Nemati, Cyrus. "Virtual Actuality Is Ready for Prime Time." Slate. Dec. 20, 2013. (Feb. 11, 2014) http://www.slate.com/articles/technology/future_tense/2013/12/oculus_rift_evaluate_the_virtual_reality_headset_will_change_every little thing.htmlNew Scientist. "Kickstarting a digital revolution." June 22, 2013, Volume 218, Challenge 2922, Page 3. (Feb. 17, 2014)New Scientist. "Simulated Areas." June 22, 2013, Quantity 218, Concern 2922, Page 21. (Feb. 17, 2014)Oculus VR. "About Oculus VR." (Feb. 16, 2014) http://www.oculusvr.com/company/Oculus VR. "EVE: Valkyrie, Open Supply Hardware, and the very best Practices Guide." Feb. 5, 2014. (Feb. 11, 2014) http://www.oculusvr.com/blog/eve-valkyrie-open-supply-hardware-and-the-best-practices-guide/Oculus VR. "Increasing the Team, Meet us at Gamescom, Unite, PAX." Aug. 16, 2012. (Feb. 16, 2014) http://www.oculusvr.com/weblog/expanding-the-group-meet-us-at-gamescom-unite-pax/Oculus VR. "Information Base - FAQs." (Feb. 12, 2014) https://assist.oculusvr.com/boardsOculus VR. "Meet the Crew." 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"Update on Developer Package Know-how, Transport Particulars." Nov. 28, 2012. (Feb. 16, 2014) http://www.oculusvr.com/blog/update-on-developer-equipment-expertise-transport-details/OLED-Show. "AMOLED." (Feb. 17, 2014) http://news.oled-display.net/amoled/Computer World. "Oculus Rift headset: Alternately thrilling and nauseating." Nov. 6, 2013. (Feb. 15, 2014) http://www.pcworld.com/video/29402/oculus-rift-headset-alternately-thrilling-and-nauseating.htmlPerton, Marc. "The Oculus Rift 'Crystal Cove' prototype is 2014's Better of CES winner." Engadget. Jan. 9, 2014. (Feb. 17, 2014) http://www.engadget.com/2014/01/09/the-oculus-rift-crystal-cove-prototype-is-2014s-best-of-c/Purchese, Robert. "Blissful Go Luckey: Meet the 20-yr-outdated Creator of Oculus rift." Eurogamer. July 11, 2013. (Feb. 17, 2014) http://www.eurogamer.internet/articles/2013-07-11-completely satisfied-go-luckey-meet-the-20-12 months-outdated-creator-of-oculus-riftPurchese, Robert. 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